Choose a base color and get a coordinated hair-and-shirt palette with a usable result check. Evidence focus: shirt color, back-hair layers. Checked facts: Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement.
Data version: Source snapshot 2026-08-22
Deterministic choice mapping
Each named creative choice maps to an index from 0 to 4. This validation mirror documents the contract used by the planner; use the named controls above to build your palette.
Outfit Ideas task result
Choose a base color and get a coordinated hair-and-shirt palette with a usable result check — checked basis: Historical gameplay demonstrates selecting back-hair layers and changing a shirt color and The historical color-wheel interface caused visible first-time-player confusion.
How to know you're done: the chosen base color has produced a coordinated hair-and-shirt palette you can follow in game.
Choose a base color and get a coordinated hair-and-shirt palette with a usable result check. Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement.
This palette planner starts from one base color and ends with a visible hair-and-shirt result check.
Checked source record: Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement.
Check contrast before copying the palette
Use generated colors as a planning palette, then inspect the character at the size other players will see. Keep the focal color on one or two layers and let supporting colors separate hair, shirt, and accessories. If adjacent layers merge, raise their lightness contrast or replace one accent instead of changing everything. Historical gameplay demonstrates hair-layer and shirt-color choices; the exact current catalog remains something to check in game. Finish when the silhouette is readable and the palette matches the chosen mood.
How this calculation works
Generate deterministic HSL candidates, apply weighted contrast, warmth, and mood scores, then assign the highest-scoring accessible colors to outfit layers.
Rounding: nearest to 0 decimal places.
Outfit-idea tutorials show sustained player demand for visual, step-by-step inspiration.
The official game supports broad clothing and color customization, while this site does not promise exact item availability.
The score only selects and coordinates fan-made creative directions; it is not an in-game stat, rank, or item-availability promise.
The specialized result must still include every descriptive output defined for this route in tools_design.md.
Invalid input: use a listed choice or a valid contract index before copying the result.
Sources
Turn a base color into an outfit plan
Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement. Choose a base color and get a coordinated hair-and-shirt palette with a usable result check.