Build an OC concept into a skin-color, hair, shirt, and palette plan that can be followed in game. Evidence focus: skin color, shirt color. Checked facts: Historical gameplay directly demonstrates character customization including skin color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement. Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check.
Data version: Source snapshot 2026-08-22
Deterministic choice mapping
Each named creative choice maps to an index from 0 to 4. This validation mirror documents the contract used by the planner; use the named controls above to build your brief.
Character Creator task result
Build an OC concept into a skin-color, hair, shirt, and palette plan that can be followed in game — checked basis: Historical gameplay directly demonstrates character customization including skin color and The historical color-wheel interface caused visible first-time-player confusion and Historical gameplay demonstrates selecting back-hair layers and changing a shirt color.
How to know you're done: your OC plan records a skin color, hair layers, shirt color, and a reusable palette.
Build an OC concept into a skin-color, hair, shirt, and palette plan that can be followed in game. Historical gameplay directly demonstrates character customization including skin color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement. Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. Covered route question or step: Can you customize a Gacha Online character's skin color?
This OC builder combines skin, hair, shirt, and palette choices into one followable plan.
Checked source record: Historical gameplay directly demonstrates character customization including skin color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement. Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check.
Review the OC brief before you build
Read the generated brief from top to bottom and check that skin color, hair layers, shirt color, expression, accessory, and role support one recognizable idea. Change one control at a time when the palette feels muddy. Historical evidence confirms appearance choices such as skin color, back hair, and shirt color; it does not guarantee today’s exact controls or catalog. Finish when the copied brief is specific enough to reproduce and explain to another player.
How this calculation works
Assign compatibility weights to curated character, aesthetic, mood, color, hair, expression, outfit, and role descriptors, then compose the highest-scoring coherent original brief.
Rounding: nearest to 0 decimal places.
The current official description supports custom 2D Gacha characters.
Current official material supports color, hair, clothing, face, and accessory customization at a broad level.
The score only selects and coordinates fan-made creative directions; it is not an in-game stat, rank, or item-availability promise.
The specialized result must still include every descriptive output defined for this route in tools_design.md.
Invalid input: use a listed choice or a valid contract index before copying the result.
Sources
Build the plan from checked options
Historical gameplay directly demonstrates character customization including skin color. Evidence scope: current official cross-check. The historical color-wheel interface caused visible first-time-player confusion. Evidence scope: not current UI placement. Historical gameplay demonstrates selecting back-hair layers and changing a shirt color. Evidence scope: current official cross-check. Build an OC concept into a skin-color, hair, shirt, and palette plan that can be followed in game.